A real soundtrack: three composed songs that change with the level
Low Orbit, Aurora Line and Event Horizon replace the chiptune soundtrack shipped two days earlier — each one an actual written song with a tune that returns, not a generated loop. Sound effects now stay in whichever song's own key.
Since launch, real players have posted verified climbs to the board, not just test games — the best so far reached level 9 over 177 pieces. The replay check is doing its job on real traffic, not only in testing.
Shipped
Records, Trophies, a Wardrobe, and a link back here
A Top 10 per mode on this device, 33 trophies across 11 kinds, and 11 cosmetic trails to spend coins on. The main menu now carries a plain link back to Aftercast.
Frame times with the music on and off were identical. The real cause was a ducking system dipping the music on almost every single landing, off the beat.
An online Top 10, like Gravira's: Daily Climb and Weekly Peak
One mountain a day and one a week, the same for everyone, played on a fixed field. The browser never reports a score — it sends a recording of the run, and the server replays it before any score counts. Mastery, four seasonal trails and a shareable result card shipped alongside it.
Neon Pulse: a retro-synth track in E minor that builds with the climb and relaxes when your combo drops, chosen by the owner from four options. Measured in tune; nobody but the owner has judged how it sounds yet.
The obvious suspect — noise — measured clean. The real cause was a pad that never finished sliding into a chord, and an arpeggio that changed key every bar.
A falling-blocks puzzle played on the outside of a planet. Spin the world, drop the blocks, clear the rings. Free, installable, playable offline, with an online Top 10 that is verified, not trusted.
An icosphere measured badly and could never hold real four-cell pieces. A cube pushed out into a sphere gives real square cells and exact rings, at the cost of eight corners.
The first version of the corner fix made landed pieces drift. A player noticed before any test did. What that says about what the tests were actually checking.
A browser-reported score is worthless. The game records your inputs instead, and the server plays them back through the real rules to find out what actually happened.
Pieces no longer freeze over the planet's eight corners
2.5% of locks in testing came to rest over a gap that was never actually blocked, just the geometry of where three square faces meet. Those twelve cells are now solid ground.
Fixed
A landed piece no longer slides toward the middle of a ring
The first fix for the corner problem introduced a smaller one: pieces that had already landed kept counting as falling. Found and fixed the same day.
Shipped
An online Top 10, checked by replay
The browser never reports a score directly. It sends a recording of the inputs, and the server plays that recording back through the real rules before it believes any number.
Shipped
NiceBounce now plays in 15 languages
English, plus Spanish, Portuguese (Brazil), French, German, Italian, Russian, Turkish, Japanese, Korean, Simplified Chinese, Indonesian, Thai, Hindi and Vietnamese. Picked automatically from your device, or from the menu. The translations are first drafts — nobody native has read them yet.
Route codes now actually open the mountain they show
Every one of the 46,656 possible codes used to open a different mountain than the one it displayed — a code never matched its own route. The code and the mountain are generated from the same seed now, both ways, so sharing a route hands someone the exact floors you got.
Fixed
A ball can't get stranded on its own floor anymore
Crumbling floors could occasionally leave a ball on a lone platform with nothing reachable above it — not falling, not climbing, just bouncing in place. After three landings with nowhere to go, the game now places one reachable floor itself.
Lock the screen or switch apps mid-round and the game dropped fullscreen, with no way back except quitting to the menu. Resume now asks for it again on the same tap. The Android "swipe to exit" banner still appears; that one belongs to the phone, not the game.
Turning up how fast Elite bots correct their aim didn't make them sharper — it made them chase their own hand-shake. The numbers are in the first Field Note.
The old replay chased the bullet and could never show curvature. The new one holds still and watches from the aim line instead.
Fixed
Zombies stopped vanishing and reappearing behind you
A stuck zombie you could see used to teleport to a random spot after about 7 seconds — sometimes right behind you. Fixed: a zombie you can see is never moved, however long it stays stuck.
Shipped
The reload now has six beats you can hear and see
Lift, pull, eject, load, push, lock — each with its own sound and a small drawing beside the bolt meter. The old two-click reload sound is gone.
Shipped
PVP: from 5 bots to 10
The 0 key now picks the max. Eleven snipers always fit the arena with room to breathe and a clear line of sight.
Note
Renamed to Snaiper
The working title is gone. Mode names got the same honesty pass: "You + 1–10 bots", "1v1 vs a bot" — nothing implies a human on the other end unless one actually is.