Log

What shipped, what broke.

Shipped

A real soundtrack: three composed songs that change with the level

Low Orbit, Aurora Line and Event Horizon replace the chiptune soundtrack shipped two days earlier — each one an actual written song with a tune that returns, not a generated loop. Sound effects now stay in whichever song's own key.

Note

The online Top 10 already has real runs on it

Since launch, real players have posted verified climbs to the board, not just test games — the best so far reached level 9 over 177 pieces. The replay check is doing its job on real traffic, not only in testing.

Shipped

Records, Trophies, a Wardrobe, and a link back here

A Top 10 per mode on this device, 33 trophies across 11 kinds, and 11 cosmetic trails to spend coins on. The main menu now carries a plain link back to Aftercast.

Shipped

An online Top 10, like Gravira's: Daily Climb and Weekly Peak

One mountain a day and one a week, the same for everyone, played on a fixed field. The browser never reports a score — it sends a recording of the run, and the server replays it before any score counts. Mastery, four seasonal trails and a shareable result card shipped alongside it.

Shipped

All-time boards, on top of the Daily and Weekly ones

ever-daily and ever-weekly: fed by every run that verifies, not just the ones that made that day's or week's own top ten. One place per name.

Shipped

The soundtrack is now a real piece of music

Neon Pulse: a retro-synth track in E minor that builds with the climb and relaxes when your combo drops, chosen by the owner from four options. Measured in tune; nobody but the owner has judged how it sounds yet.

Shipped

A third game: Gravira is live

A falling-blocks puzzle played on the outside of a planet. Spin the world, drop the blocks, clear the rings. Free, installable, playable offline, with an online Top 10 that is verified, not trusted.

Fixed

Pieces no longer freeze over the planet's eight corners

2.5% of locks in testing came to rest over a gap that was never actually blocked, just the geometry of where three square faces meet. Those twelve cells are now solid ground.

Fixed

A landed piece no longer slides toward the middle of a ring

The first fix for the corner problem introduced a smaller one: pieces that had already landed kept counting as falling. Found and fixed the same day.

Shipped

An online Top 10, checked by replay

The browser never reports a score directly. It sends a recording of the inputs, and the server plays that recording back through the real rules before it believes any number.

Shipped

NiceBounce now plays in 15 languages

English, plus Spanish, Portuguese (Brazil), French, German, Italian, Russian, Turkish, Japanese, Korean, Simplified Chinese, Indonesian, Thai, Hindi and Vietnamese. Picked automatically from your device, or from the menu. The translations are first drafts — nobody native has read them yet.

Fixed

Route codes now actually open the mountain they show

Every one of the 46,656 possible codes used to open a different mountain than the one it displayed — a code never matched its own route. The code and the mountain are generated from the same seed now, both ways, so sharing a route hands someone the exact floors you got.

Fixed

A ball can't get stranded on its own floor anymore

Crumbling floors could occasionally leave a ball on a lone platform with nothing reachable above it — not falling, not climbing, just bouncing in place. After three landings with nowhere to go, the game now places one reachable floor itself.

Fixed

Phones: fullscreen comes back when you resume

Lock the screen or switch apps mid-round and the game dropped fullscreen, with no way back except quitting to the menu. Resume now asks for it again on the same tap. The Android "swipe to exit" banner still appears; that one belongs to the phone, not the game.

Shipped

The kill-cam finally shows the real flight

The old replay chased the bullet and could never show curvature. The new one holds still and watches from the aim line instead.

Fixed

Zombies stopped vanishing and reappearing behind you

A stuck zombie you could see used to teleport to a random spot after about 7 seconds — sometimes right behind you. Fixed: a zombie you can see is never moved, however long it stays stuck.

Shipped

The reload now has six beats you can hear and see

Lift, pull, eject, load, push, lock — each with its own sound and a small drawing beside the bolt meter. The old two-click reload sound is gone.

Shipped

PVP: from 5 bots to 10

The 0 key now picks the max. Eleven snipers always fit the arena with room to breathe and a clear line of sight.

Note

Renamed to Snaiper

The working title is gone. Mode names got the same honesty pass: "You + 1–10 bots", "1v1 vs a bot" — nothing implies a human on the other end unless one actually is.