Snaiper
Long-range ballistics. Real wind, real drop, real flight time — every shot is a promise.
What it is.
Snaiper is a long-range sniper game you play in the browser. Solo vs. bots — every mode, every difficulty.
The ballistics are real: a simulated bullet flies through a wind field, drops with gravity and drifts with the crosswind, and the reticle can show exactly how much to compensate for both.
Four ways to shoot: free-for-all PVP against up to ten bots, twelve waves of Zombie Horde with perks and an ability, a best-of-three Tower Duel at 2.2–3.4 km, and Contracts — six targets from 250 to 1200 m against the clock. The Dope Book keeps every record.
① The shot
Every bullet is simulated, not scripted. At 600 m an M40 round takes 0.63 s to arrive with no wind — line up the shot, then wait for it.
② The physics
Wind isn't a number, it's a field. Drop and drift are computed per round, and the reticle can show the drop marks that compensate for both.
③ The bots
Three difficulties — Rookie, Veteran, Elite — tune how the bots shoot back, from a PVP standoff to a Zombie Horde wave.
④ The modes
Four ways to shoot, one Dope Book that remembers every run: shots, accuracy, headshots, longest kill.
Four ways to shoot.
PVP
Free-for-all against 1 to 10 bots. Wind flags, glint, hide — read the field, take the shot.
Zombie Horde
Twelve waves. Pick a perk after every clear, use your ability, and don't get flanked.
Tower Duel
1v1 against a bot from tower to tower, 2.2 to 3.4 km apart, storm wind, best of three.
Contracts
Six targets in sequence, 250 to 1200 m. No difficulty setting — just the clock.
Dope Book
Every run recorded: shots, accuracy, headshots and longest kill, with personal bests by mode, difficulty and aid.
See it in motion.













Mouse and keyboard.
- Solo vs. bots — no online multiplayer yet
- Three difficulties: Rookie, Veteran, Elite
- Ballistic aid: Off, Drop marks, or Full
- Works on desktop and phone (touch controls)
- Runs in the browser — needs WebGL2
- Online multiplayer: planned, no date yet